Posts Tagged “quake”

The hits on my Battle of the Sexes page have always been a little higher than nostalgia should rightly earn, but what can you say about a great thing? One thing leads to another, as things are prone to do and it looks like there might some throwback gaming in our future as a few folks have began gathering

Nothing solid as of yet, but there’s enough people that we could have a fun little setup developing. As time permits I’ll be trying to finish the server VM I had prepped a while back and throw it on one of our lab boxes. The bandwidth here at work is … well, let’s just say “good” and move on.

If’n you’re interested check out the links and see what’s what – you’ll need a working Quake-2 installation and the files from my page (or others) to get started. The docs are actually pretty complete so you should be able to get the basics down without too much trouble.

Before you ask – no, I have not considered putting a team in the field to create TF2-BotS.

Well not strongly considered anyway.

edit: I’ve got a vm built with all the server stuff and have successfully installed/tested the Q2 install. Soon, my prettys, soon.

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BotS? What the hell is that?!

Simply put, it is Battle of the Sexes, a quake 2, 3, UT team/ctf mod originally authored by Jesse “Spinoza” Herrera.

 

BotS was created to address the serious lack of good teamplay mods for quake2 in the absence of the holy grail that was Team Fortress. BotS pitted teams of men (red) vs women (blue) in a class-based battle for supremacy.

I stepped into BotS early on in the quake2 (circa 1997) era and didn’t step back out again until before the UT version aborted/birthed depending on your PoV at the time. It was fun. It is fun. But given infinite time and money, Valve has finally given us the real thing.

A BotS team (at least in Quake 2) was composed of a singular Captain. Guardian of the promotion key and BFG-wielding powerhouse. He (or she) was supported by an array of classes, each with their own strengths and weaknesses. It has been said more than once that BotS was the “thinking mans (or womans)” mod.

Initially I ran half of the {{SK}} Complex with {{Iron}}. Over time I took on responsibility for hosting/moderating the forums and eventually became the de facto producer for the Quake 3 version. While mistakes may have been made during that stretch of time, I still look back on my little corner of BotS-gaming fondly.

Below is my collection of files of and related to the game. If you have any additions feel free to drop me a line.

A few notes…

  1. I make no warranty or functionality claim as to the above archives. Use at your peril!
  2. The source code (I believe) is the fully functional linux fork that tbp[Mutiny] created from the original b27 code.
  3. Clients will need just that archive and a working copy of Quake 2 v3.20
  4. The client install contains all the maps I am aware of and some that may be “legacy” and/or test versions and consequently be non-functional. I was a bit of a whore for maps/mappers. Use at your peril!

Additional stuffs…

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